AxisOfRotation.h
#pragma once
namespace Core
{
/// 回転軸
public ref class AxisOfRotation
{
// Construction --------------------------------------------------------
public:
AxisOfRotation( Microsoft::DirectX::Direct3D::Device^ device, float length );
~AxisOfRotation() { AxisOfRotation::!AxisOfRotation(); }
!AxisOfRotation();
// Operation -----------------------------------------------------------
public:
void Render( Microsoft::DirectX::Direct3D::Device^ device, Robotics::AxisVector^ axis );
// Event Handler -------------------------------------------------------
private:
void SetLine( System::Object^ sender, System::EventArgs^ e );
// Attribute ===========================================================
private:
float m_length; ///< 長さ
Microsoft::DirectX::Direct3D::VertexBuffer^ m_line; ///< ライン
/// @note
/// アンマネージ リソースを含むため、value classにしていない。
};
}