DrawScene.h
#pragma once
namespace Core
{
/// 背景の描画
public ref class DrawScene
{
// Construction --------------------------------------------------------
public:
DrawScene( Microsoft::DirectX::Direct3D::Device^ device );
~DrawScene() { DrawScene::!DrawScene(); }
!DrawScene();
// Operation -----------------------------------------------------------
public:
void Render();
private:
void CreateAxisOfCoordinates();
void CreateFloor();
void RenderLine( Microsoft::DirectX::Direct3D::VertexBuffer^ data, int primitiveCount );
// Event Handler -------------------------------------------------------
private:
void SetAxisOfCoordinates( System::Object^ sender, System::EventArgs^ e );
void SetFloor( System::Object^ sender, System::EventArgs^ e );
// Attribute ===========================================================
private:
Microsoft::DirectX::Direct3D::Device^ m_device; ///< デバイス
Microsoft::DirectX::Direct3D::VertexBuffer^ m_axisOfCoordinates; ///< 座標軸
Microsoft::DirectX::Direct3D::VertexBuffer^ m_floor; ///< 床
// static
literal float WidthOfFloor = 2.0f; ///< 床の幅[m]
literal float DistanceOfFloorMesh = 0.1f; ///< 床メッシュの間隔[m]
};
}