TorquePanel.h

#pragma once


namespace Core
{
    ref class Motion;
    ref class Link;

    typedef array< Link^ > Links;


    /// <summary>
    /// トルク パネル
    /// </summary>
    public ref class TorquePanel : public WeifenLuo::WinFormsUI::Docking::DockContent
    {
    // Construction --------------------------------------------------------
    public:
        TorquePanel( Motion^ motion, Links^ links );

    protected:
        ~TorquePanel();


    // Operation -----------------------------------------------------------
    private:
        void InitializeComponent(void);


    // Event Handler -------------------------------------------------------
    private:
        void MotionChanged( System::Object^ sender, System::EventArgs^ e );


    // Attribute ===========================================================
    private:


        //
        // 以降は デザイナによって自動生成されたコード
        //


    private: ZedGraph::ZedGraphControl^ m_zedGraph;
    private: System::ComponentModel::IContainer^ components;

    };
}