TorquePanel.h
#pragma once
namespace Core
{
ref class Motion;
ref class Link;
typedef array< Link^ > Links;
/// <summary>
/// トルク パネル
/// </summary>
public ref class TorquePanel : public WeifenLuo::WinFormsUI::Docking::DockContent
{
// Construction --------------------------------------------------------
public:
TorquePanel( Motion^ motion, Links^ links );
protected:
~TorquePanel();
// Operation -----------------------------------------------------------
private:
void InitializeComponent(void);
// Event Handler -------------------------------------------------------
private:
void MotionChanged( System::Object^ sender, System::EventArgs^ e );
// Attribute ===========================================================
private:
//
// 以降は デザイナによって自動生成されたコード
//
private: ZedGraph::ZedGraphControl^ m_zedGraph;
private: System::ComponentModel::IContainer^ components;
};
}